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Marco Di Lucca
Marco Di Lucca
Digital/Traditional Artist
San Francisco, United States of America

Software proficiency

Softimage
Softimage
Maya
Maya
Mudbox
Mudbox
Keyshot
Keyshot
ZBrush
ZBrush
Arnold
Arnold
Photoshop
Photoshop

Productions

  • Mv5bmjiwntm0mzc5mv5bml5banbnxkftztgwmdk5ndu1ode . v1 sy1000 cr0 0 631 1000 al
    • Movie
      Warcraft: The Beginning
    • Year
      2016
    • Role
      Senior/Lead 3D artist
    • Company
      Industrial Light&Magic
  • Mv5bmjq0mtgynjaxmv5bml5banbnxkftztgwnjuzmdkyode . v1 sy1000 cr0 0 674 1000 al
    • Movie
      Captain America: Civil War
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      Industrial Light&Magic
  • Avengersageofultron
    • Movie
      Avengers: Age of Ultron
    • Year
      2015
    • Role
      Lead Creature Modeler
    • Company
      Industrial Light&Magic
  • Teenage mutant ninja turtles 2014 poster
    • Movie
      Teenage Mutant Ninja Turtles
    • Year
      2014
    • Role
      Lead Creature Modeler
    • Company
      Industrial Light&Magic
  • Lucy
    • Movie
      Lucy
    • Year
      2014
    • Role
      Senior Creature Modeler
    • Company
      Industrial Light&Magic
  • Noah
    • Movie
      Noah
    • Year
      2014
    • Role
      Senior Creature Modeler
    • Company
      Industrial Light&Magic
  • Maleficent
    • Movie
      Maleficent
    • Year
      2014
    • Role
      Senior Creature/Character Developer
    • Company
      Digital Domain
  • Jackandthegiantslayer
    • Movie
      Jack the Giant Slayer
    • Year
      2013
    • Role
      Senior Creature/Character Developer
    • Company
      Digital Domain
  • Johncarter
    • Movie
      John Carter
    • Year
      2012
    • Role
      Generalist TD
    • Company
      Double Negative
  • Avatar
    • Movie
      Avatar
    • Year
      2009
    • Role
      Senior Modeler and Lighting TD
    • Company
      Weta Digital
  • Thedaytheearthstoodstill
    • Movie
      The Day the Earth Stood Still
    • Year
      2008
    • Role
      Lead Modeler
    • Company
      Weta Digital
  • Narniaprincecaspian
    • Movie
      The Chronicles of Narnia: Prince Caspian
    • Year
      2008
    • Role
      Senior Modeler
    • Company
      Weta Digital
  • Water
    • Movie
      The Water Horse: Legend of the Deep
    • Year
      2007
    • Role
      Senior Modeler
    • Company
      Weta Digital
  • Rise
    • Movie
      Fantastic Four: Rise of the Silver Surfer
    • Year
      2007
    • Role
      Digital Modeler
    • Company
      Weta Digital
  • Bridge
    • Movie
      Bridge to Terabithia
    • Year
      2007
    • Role
      Digital modeler
    • Company
      Weta Digital
  • Eragon
    • Movie
      Eragon
    • Year
      2006
    • Role
      Digital modeler
    • Company
      Weta Digital
  • X menthelaststand
    • Movie
      X-Men: The Last Stand
    • Year
      2006
    • Role
      Digital modeler
    • Company
      Weta Digital
  • Kingkong
    • Movie
      King Kong
    • Year
      2005
    • Role
      Digital modeler
    • Company
      Weta Digital

Experience

  • Senior/Lead Artist at Lucasfilm Industrial Light&Magic
    San Francisco, United States of America
    November 2012 - August 2016

    Create and build three-dimensional creatures and digital double for feature films

    Works with production team (Model and Texture Supervisors and Technical Directors) to determine the “look” for an asset.

    Responsible for the creation of creatures/characters facial system.

    In absence of Model Supervisor acts as defacto Supervisor, working with production on scheduling and asset assignments.

    Attends all relevant meetings to promote effective communication throughout the production team

  • Senior/Lead Modeler at DIGITAL DOMAIN
    San Francisco, United States of America
    January 2011 - October 2012

    Responsible for building digital assets (characters and creatures) for feature films

    Responsible for development of the creatures/characters facial system based on the FACS (Facial Action Code System)

    Works with Textures painters and lookdev TD to establish the look of assigned characters/creatures

    Attends all relevant meetings to promote effective communication throughout the production team

  • TD Generalist at DOUBLE NEGATIVE
    London, United Kingdom
    November 2009 - November 2010

    Responsible for building digital characters/creatures and their look development .

    Responsible for modeling of facial blendshapes across the different characters.

    Work with texture painters to establish look of creatures/characters.

  • Senior Modeler and Lighting TD at Weta Digital
    Wellington, New Zealand
    June 2005 - November 2009

    Responsible for building digital assets (characters and creatures) for feature films

    Built facial puppets with full range of expressions and emotions for creatures and characters, mostly through the use of blend shape based systems and proprietary tools interfacing with animation and rigging departments

    Responsible for building hair and fur grooms for digital doubles, creatures and other assets using both standard Maya tools as well as proprietary Weta tools

    Create UV layout of meshes, shotsculpting of finalized shots models using standard Maya deformers along with propriertary ones

    Provide ideas and conceptual solutions for modeling assignments with limited or no conceptual artwork and/or art direction

    Responsible for look development of assets

    Responsible for shots lighting

  • Senior 3D Artist at PROXIMA MILANO
    Milan, Italy
    October 2003 - May 2005

    Responsible for the 3D department

    Involved in most aspects of CG production work including bidding, modeling, animation, lighting, final rendering primarily for television commercials and music videos

    Attends all relevant meetings to promote effective communication throughout the production team

  • 3D Artist at RAI - Italian public service broadcaster
    Rome, Italy
    May 2002 - September 2002

    Responsible to create 2D and 3D elements for television show

    Attend production meetings

    Propose design ideas based on production requirements

  • 3D Artist at GRANDE MELA
    Rome, Italy
    May 2000 - July 2002

    Responsible for modeling, texturing and rendering of models primarily for television commercials, shows and music videos

  • Softimage Demo Artist at STUDIO 3A
    Naples, Italy
    October 1998 - March 2000

    Softimage demo artist and tech support